SquarePolygon | Recent Questionshttp://www.squarepolygon.com/questions/recentSquarePolygon Question Feeden-usDisplacement geometryhttp://www.squarepolygon.com/questions/4b7b3912718c6/displacement-geometryhttp://www.squarepolygon.com/questions/4b7b3912718c6/displacement-geometry<p>Is it possible in 3ds2010 to convert a the geometry created via texture displacement map into editable geometry?</p>DanielTue, 16 Feb 2010 19:32:18 -0500blender - converting a nurbs surface so that uv-orco is preserved http://www.squarepolygon.com/questions/4b6f5ed9c845b/blender---converting-a-nurbs-surface-so-that-uv-orco-is-preserved-http://www.squarepolygon.com/questions/4b6f5ed9c845b/blender---converting-a-nurbs-surface-so-that-uv-orco-is-preserved-<p>hi guys,</p><p>i've reached a problem with a model i'm working on. basically i'm modelling hair using nurb-surfaces and i used the uv-orco option so that the textures i use go along the surface from top to bottom and it looks really nice.'</p><p>the problem now is animating the surfaces. you can't weight paint...</p>TomSun, 07 Feb 2010 19:46:17 -0500Add new object , RIght Viewhttp://www.squarepolygon.com/questions/4b67ba1d989f1/add-new-object--right-viewhttp://www.squarepolygon.com/questions/4b67ba1d989f1/add-new-object--right-view<p>Okay here it is I am using Blender 2.49 o the MAC, according to some of the tutorials I have been doing it says if you are in front view and add a new object comes in to the scene in front view and I guess the same follows for the other views... </p><p>WHY WHY doesn't mine , I go to front view like the ...</p>TomTue, 02 Feb 2010 00:37:33 -0500Crash with metaball and volume materialhttp://www.squarepolygon.com/questions/4b672239848d2/crash-with-metaball-and-volume-materialhttp://www.squarepolygon.com/questions/4b672239848d2/crash-with-metaball-and-volume-material<p>In Blender, when I try to make cloud with some metaballs elements, it crash. I dont try with lot of metaballs, just with two, and there is the same result :(Is it normal ?</p><p>Thank for your respond.</p>memelMon, 01 Feb 2010 13:49:29 -0500Where is the partical motion tabhttp://www.squarepolygon.com/questions/4b6563e03cf6c/where-is-the-partical-motion-tabhttp://www.squarepolygon.com/questions/4b6563e03cf6c/where-is-the-partical-motion-tab<p>Where is the partical motion tab, goto to object , than to Physics, than I just see particle system I create new and than , from the tutorials I have been doing , I thought there was a particle motion tab</p>JaySun, 31 Jan 2010 06:05:04 -0500Company that provides Rendering farm services, do you know any?http://www.squarepolygon.com/questions/4b5d376a8fb60/company-that-provides-rendering-farm-services-do-you-know-anyhttp://www.squarepolygon.com/questions/4b5d376a8fb60/company-that-provides-rendering-farm-services-do-you-know-any<p>Hello all,We are looking for a reliable company that provides rendering farm services without an expensive tag prices. Anywhere in the world. We need to render full HD frames in 3dsMax 2009, 64-bit, vray 1.5 SP2.</p><p>Do you know any? If you had experience dealing with them, please recommend and advice...</p>creatorsMon, 25 Jan 2010 01:17:14 -0500INFINITE NORMAL BAKING !!http://www.squarepolygon.com/questions/4b59f36a8c768/infinite-normal-baking-http://www.squarepolygon.com/questions/4b59f36a8c768/infinite-normal-baking-<p>Hi guys ,</p><p>i'am trying to bake normal map </p><p>this is my steps ,</p><p>i created two versions of the same mesh and i did unwrapping for the Low p. mesh with creation of a new image for it , then i selected the Hi mesh first then the Low boly next and i had choosing and for the normal space ..</p><p>but i faced a str...</p>JoeFri, 22 Jan 2010 13:50:18 -0500Blender - AO and renderlayershttp://www.squarepolygon.com/questions/4b57a0d7463cf/blender---ao-and-renderlayershttp://www.squarepolygon.com/questions/4b57a0d7463cf/blender---ao-and-renderlayers<p>recently ive been playing with AO in blender, and theres objects i dont want considered by AO, so i use a different renderlayer for them and alpha over in composite. but if i have the layer that these are on active, but not in the renderlayer, why does AO consider these objects despite not actual...</p>TomWed, 20 Jan 2010 19:33:27 -0500Blender rotateing an arrayhttp://www.squarepolygon.com/questions/4b54bd269cc44/blender-rotateing-an-arrayhttp://www.squarepolygon.com/questions/4b54bd269cc44/blender-rotateing-an-array<p>Hey guys!</p><p>I'm looking to create the fibres on a toothbrush . At the moment I've decided to use a low-res mesh cylinder to produce the fibres. I looked into using particles/hair, but they're effected by gravity and have a nasty habbit of overlapping each other which looks a bit weird - if you care ...</p>JayMon, 18 Jan 2010 14:57:26 -0500VRay Proxy problemshttp://www.squarepolygon.com/questions/4b545c782d5a3/vray-proxy-problemshttp://www.squarepolygon.com/questions/4b545c782d5a3/vray-proxy-problems<p>Please observe the picture in the link: http://davecox.deviantart.com/art/Hugo-Boss-Bottle-150743404</p><p>You see that strap, its fully made rather than textured. What I want to do is convert it to a VRay proxy. I am using 3DS Max 2010 and VRay.</p><p>No I know how to do this, the problem is when I come to im...</p>DaveMon, 18 Jan 2010 08:04:56 -0500wireframe raised slightly above the mesh...http://www.squarepolygon.com/questions/4b522e4aca871/wireframe-raised-slightly-above-the-mesh...http://www.squarepolygon.com/questions/4b522e4aca871/wireframe-raised-slightly-above-the-mesh...<p>I can't figure this out. I am prone to bump buttons by accident... so i may have turned something on but... I have a wireframe that is raised slightly above the original wireframe. I cannot select one without the other. It does not have a node in the outliner or hypergraph, which leads me to beli...</p>sethSat, 16 Jan 2010 16:23:22 -0500Lables on glass bottles http://www.squarepolygon.com/questions/4b50b37290562/lables-on-glass-bottles-http://www.squarepolygon.com/questions/4b50b37290562/lables-on-glass-bottles-<p>Ok I am using 3DS Max and VRay and I am making a glass bottle. I want to put a label on it. I currently have a map in the refraction slot and that works but the label is slight transparent in the coloured areas. Is there a better way of doing this? I can provide pictures if need be.</p>DaveFri, 15 Jan 2010 13:26:58 -0500Creating convincing mud!http://www.squarepolygon.com/questions/4b50829e4efd6/creating-convincing-mudhttp://www.squarepolygon.com/questions/4b50829e4efd6/creating-convincing-mud<p>I am using 3DS Max and I will be rendering in VRay. I would like to know if there is a script or a decent tutorial for creating mud or soil. Basically imagine you dumped a handfull of mud on your table. I want to be able to replicate that in 3D form. What would be the best way to that? I have see...</p>DaveFri, 15 Jan 2010 09:58:38 -0500Best places to find Blender tutorials?http://www.squarepolygon.com/questions/4b507867661ee/best-places-to-find-blender-tutorialshttp://www.squarepolygon.com/questions/4b507867661ee/best-places-to-find-blender-tutorials<p>There are a lot of websites out there that offer free and commercial Blender tutorials. I understand that it is often worth paying to get the best tutorials so i propose to create a resource for all these sites</p><p>I will add any links in answers to the list in this top post and award the reputation t...</p>TomFri, 15 Jan 2010 09:15:03 -0500How to model the nosehttp://www.squarepolygon.com/questions/4b4f4c9183479/how-to-model-the-nosehttp://www.squarepolygon.com/questions/4b4f4c9183479/how-to-model-the-nose<p>Modeling the nose in lightwave is a problem for me - I selected two polygons with the +Y axis facing me and then I click tab followed by extrude but its no coming out right. Would appreciate any help on this process. I love Lightwave and would like to master it.</p><p>Christopher.</p>Chris MooreThu, 14 Jan 2010 11:55:45 -0500